The Artemis Benchmarking tool (available on github here) was created to create an repeatable benchmark with comparable results. When new hardware comes out, it can be difficult to tell how it will perform for specific use cases. Artemis gives hardware reviewers, enthusiasts, and tech nerds alike the ability to see and compare performance within the environment Unity developers work in, instead of having to rely on synthetic benchmarks.


If you have any comments, concerns, or questions about the tool, feel free to send them to contact@pixelspice.reviews, or hit me up on Twitter, Reddit, or the new PixelSpice Discord Server!

If you would like to contribute, feel free to over on git!


General Use:

The easiest way to install the package is to grab a copy off of github here.

Import the package using the “Import” button just like any other Unity asset store package! Open the tool using the Window > Artemis Benchmarking Tool Option:

With the exception of benchmarking build times, the process all follows the GUI steps pretty closely:

Choose from either a pre-loaded scene or use your own scene!

Select options as desired. Make sure to read any notes that pop up here!

Hit “Run Benchmark” and see the results after completion! If you’ve imported saved results, they will show up here if they match the current run options.

Results are color-coded as follows:

  • Current Results – Green
  • AMD – Orange
  • Intel – Blue
  • Other – White

These colors can be customized in the script, but they will likely be changing later in 2018 when Unity updates their light-baking system anyway.

Custom Data Sets:

Optionally , you can import/export data sets using the buttons at the bottom